UK based motion design studio BLIND was asked to assist the Mission Impossible franchise with computer graphics for the latest film – Mission: Impossible Dead Reckoning Part 1.
For one particular scene set in an airport, BLIND engaged me to help out with the modelling of a complex and detailed 3D ghosted map.
The map was constructed with reference to LiDAR scans of the real airport, photographs and footage from the sets. Architectural details, shops, retail fittings, signage and other elements were custom modeled to create a convincing representation of the airport and link back to the shot scenes.